backrooms entities list

The blood of this entity, much like some of the other entities, is see-through. The most common are Hounds, hostile dog-like entities that will aggressively hunt any humans they encounter. The Backrooms are certainly one of the most surreal stories to have graced readers screens for a long time. It can travel to a different level and find you, but it will not be as strong. Located at the bottom of Level 7, Level 8, The Caves, is the deepest of the Main Nine levels in the Backrooms. However, many of them are known down to the detail and the locations that they are usually found are as well. Like many other floors in the Backrooms, Level 0 doesnt adhere to the laws of physics, with the rooms appearing to shift and change constantly. There is minimal footage and little information to be found. Entities with anomalies are also clearly marked with special symbols, etc. More than any other entity within Inside The Backrooms, Entity 3 will both terrify players and make them feel as though there truly is no escape from the monsters inside the endless maze in which players find themselves trapped. Jeffery is also known as entity number 7 and is incredibly intelligent and tricky. Conflicting accounts may exist in the database, and trusting your gut is the best way to survive. Other than that they are not one of the more dangerous entities in this list. Contents 1 songs 2 Facelings 3 Hounds 4 Smilers 5 Deathmoths 6 Skin-Stealers 7 Insanities 8 Jerry 9 Angel songs e o it-he llo u IT-BUY Facelings Backrooms Freewriting Wiki is a FANDOM Lifestyle Community. The unknown whispers from the dark shadowy figures just beyond the windows lends a heavy hand to just how creepy they really are. Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. Entities are creatures found in Da Backrooms. Being forced to look at this creature, not knowing if it'll run towards the player staring at it anyway, builds more terror inside the player than the humanoid entity's eerie but plain design. Even if you avoid these terrifying beasts, you could get caught in the web of a Giant Spider. Do Not Sell or Share My Personal Information. Drag and drop items from WebBackrooms entities Tier List Maker - TierLists.com Anime & Manga / Backrooms entities Backrooms entities Press the labels to change the label text. These entities aren't ingame yet, but will be added in one of the future updates. Appropriately, this level is home to some aquatic entities. WebEntities 1-99 Entity 1 - "Dullers Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 3,2 - "Screamers" Entity 3,3 - "Blushers" Entity 3,5 - "Frowner" Entity 3,8 - "Laughters" has assigned each entity a number. If you did, and you want to see more like this, you can find plenty of other articles right here in our Backrooms category. As said above, Entities are as wildly varied as living things on Earth, if not more feel free to get creative! These are simply many of the windows that are found throughout nearly the entirety of the back rooms. They may not be able to chase you down because they do not move, but they will mimic voices and sounds in order to get you to come and see what is going on in that location. However, while Level 1 is arguably the most friendly floor in the Baxckrooms, its also home to several deadly entities. Do Not Sell or Share My Personal Information. The impostors are entities that do not have a lot of information on them. And they are able to end a life. Class 4 is an exclusive category for Bossfights, and other Entities which are extremely hostile and dangerous. This is a large creature with an incredibly wide open mouth. The only way that you could find out that a skin stealer is not human, other than seeing its blood, is realizing that they cannot speak any meaningful thoughts. The second is The Thing on Level 7, an unfathomably large eel-like creature in the depths of the sea. All Entities on Every Level of The Backroom Level 0 The Lobby Image: Wikipedia Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. Do Not Sell or Share My Personal Information. The party goers are called this, mainly due to their appearance, and the level in which they reside. Minimal: The Entity does not attack a lot, however it is able to slightly hurt wanderers. This level of unclarity places these entities towards the bottom of the list, due to the fact that several of the others have purely evil intentions. They are most often aggressive and seek to attack and potentially kill the player. RELATED: Best Modern Horror Games That Use PS1 Graphics. 4 Entity 8: The Hound Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. These creatures are known to have a serious skin condition similarly to mange for dogs. While the younger facelings are mischievous and often times devious, they are still not nearly as evil or dangerous as many of the other entities within the backrooms. has assigned every entity a number. The reason that this entity makes its way to the top of this tier list is due to the fact that, if you make eye contact with the eyeballs inside of its mouth, your bones will disappear. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. RELATED: Horror Games Set in Unusual Locations. The Backrooms Full Wiki is a FANDOM Games Community. C next to an entitys name means that the entity is part of a personal canon. From giant eye balls to nice cats, you got to see some of the most interesting creatures inside of the backrooms lore. This level is also home to Growlers, aggressive but dim-witted creatures made of pipe-cleaners that hunt through echolocation. Being a floating eyeball is bad enough, but adding the incredible amounts of speed and strength, with the mysterious nature behind this entity, makes it obvious that it would find its way up the tier list a good way. Hounds are also known as entity number 8. Low: The entity will not attack unless provoked, and they are able to cause medium injuries to wanderers. They can be found across multiple levels. Smilers are tall, lanky, dark figures that lurk inside of pitch black rooms within the backrooms. She's been a fan of games like Minecraft and Pokemon since her childhood, but has recently found a love for story-based games like Life is Strange, Night in the Woods, and Resident Evil. The Camo Crawlers, four-armed arthropods that can blend in with the walls, are the most prevalent native entity on this level. Some people say there are as many as 1000 levels inside of the back rooms. The While these entities are found on most levels, and are not some of the most dangerous, they find their selves towards the top of this tier list, simply because of the creepiness and scariness factor of actually turning into one yourself. If you attempt to hold or tame Jeffery and you are unsuccessful, you will become a mindless zombie that worships him forever. Be warned- Class 2 Entities can be found in large groups, such as Death Rats in Level 2. In this list, entities are organized through numbers. Because the Backrooms narrative is entirely fan-generated, hundreds of floors and thousands of entities exist within the Backrooms established lore. Fortunately, Level 4 is home to various human outposts that will lend aid to wanderers. Entity number 121 is also known as a bone thief. WebSo far, there are 9 entities in Inside the Backrooms, two of which are not listed here currently: Smiler Bacteria Hound Skin Stealer Partygoer Clump Death Rat This is a list WebEntities are known as creatures inhabiting the Backrooms, usually dangerous and always avoided due to their danger, but you might find entities that can be helpful during your There are different creatures inside of every level, and if you are looking for information on these creatures, there are plenty of places to find that. These include Smilers and Scratchers. Anomalous Entities are entities which do not conform to the format of a standard entity page. Understanding the behavior and nature of entities you encounter within the Backrooms is crucial to your survival. While th Read Chapter Chapter 5 Entity 5: "Clumps" Entity Number: 5 Habitat - Majority, most notably Levels 2 and 3. This does not mean that the entity only exists within that canon, but that it features material from that canon. Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. Their mouths are long and horrifying, decorated with tiny sharp teeth built so that they can wear their victim's skin as a disguise. Wandering too far into Level 5s Boiler will land you in Level 6, Lights Out. Arguably the scariest level in the Backrooms, Level 6 is a pitch-black labyrinth devoid of light and sound. High(Common): They have a distaste to other entities, or wanderers. To keep things from getting too complex, this article will explain the nine primary levels of the Backrooms and the entities that haunt them. The fact that not being careful enough with eating sleeping and drinking water while you are in the back rooms can turn you into this horrible grotesque creature that is no longer human is absolutely terrifying. "Hazard" refers to the implicit danger of an Entity, ranked on a scale of zero (0) to seven (7) (Exceptions apply). If the person has no odor, either way, they are an imposter. These backrooms entities most often dont have any facial features what-so-ever. It is sort of a visual similarity to a pop-culture werewolf. Christopher is a Doctorate student for Psychoanalysis and therapy. Class 1 Entities are creatures who are not outwardly hostile, but can be harmful if provoked. The Backrooms refer to those unloaded, subliminal areas that seem oddly familiar to viewers as if theyve explored them in a dream. Class 2 Entities are somewhat aggressive creatures who are capable of harm, but are easy to escape. Related: What Are the Backrooms? With four-player co-op and decent graphics (given the game is still in early access), Inside The Backrooms also sheds its own spotlight on some of the chilling entities that are rumored to stalk those unfortunate enough to be trapped in the Backrooms. Instead, it chooses to hunt them and chase them down for several days on end whittling down their sanity. Smilers; Deathmoths; Hounds; Growlers; God save you if you hear something wandering around nearby, because it sure as hell has heard you" With four-player co-op and decent graphics (given the game is still in early access), Inside The Backrooms also sheds its own spotlight on some of the chilling entities that are rumored to stalk those unfortunate enough to be trapped in the Backrooms. Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. The concept of this skinless entity is horrifying in and of itself. The best way to tell if a skin stealer is not human is to see if their blood is red or see-through. Class 3 Entities engage in fights and are harmful. This is a large creature with an incredibly wide open Imposters:. These Dullers can no-clip their arms through walls in order to grab a person by their throat in order to catch them and kill them. Da Backrooms Wiki is a FANDOM Games Community. The entire body of this entity is covered in tiny little suction cups, which are used in order to keep the skin suit on that they are wearing from whatever person they take it off of. Here we will be making a ranked tier list of the creepiest entities within the back rooms. Lastly, "habitat" refers to how often you'll encounter the entity. Her professional career in writing has only just begun, as alongside writing for GameRant she's been a writer at Sportskeeda going on two years now. If you see their eyes and mouth light up from a dark room, smiling at you, you are supposed to make eye contact with them until they leave. Classes Entities are categorised into 6 separate They are incredibly mysterious and found throughout the almost the whole back rooms on almost every level. Each Entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. The Fiction Project Explained, Evil Dead Rise Age Rating and Parents Guide. These creatures are known to add extra layers of skin on you once they make contact with their hands. Hounds are incredibly strong and fast, which help them move up the list from the bottom sections. There are many different types and varieties of entities, both hostile, and passive. Retches are entities that were, at one point, actual human beings. If players were unnerved by the mechanical Siren Head, they'll be just as frozen in fear by the lanky, wiry creature known as the Unknown Entity. This is one of the most terrifying things I have ever heard. Level 1, also known as the Habitable Zone, is a massive warehouse that, true to its name, is habitable. While it doesnt seem like a high risk if you know to not attempt to hold Jeffery, the trickiest part is the fact that he can fly incredibly fast after you and no clip through walls to get to you. Entities are creatures inhabiting the Backrooms. Variable: Entity's behavior depends on the Level/kind of entity, it is. However, the Camo Crawler is tame compared to the parasitic snake-like Paralie or the murderous child variants of the Facelings. it seems nearly impossible to get away from him once he has set his mind on getting to you being that he has aerial superiority and speed as well as being able to fly through the walls. The beast of level five is known to look like a man in a nice business suit with an octopus as his head. While it might be unnerving to see something so familiar amidst the fear of the unknown within the Backrooms, the Carnivorous Balloons simple design doesnt have the same scare factor as some of the other entities hidden in Inside The Backrooms. The thought of laying on the floor with no bones unable to defend yourself has to be the creepiest idea on this entire list. They are nearly found on every level in the backrooms. MORE: The Best Free-to-Play Horror Games on Steam. Level 5 is believed to be the home of the Deathmoths, acid-spitting moth-like entities that can occasionally be found fluttering around in other areas of the Backrooms. Bone thieves are the creepiest backroom entities that there are. Outside of its uncomfortable affiliation with office work, Level 4s main feature is its windows, against which falls seemingly-endless precipitation. Other types of entities found in Level 1 are Skin-Stealers, which prey on humans by disguising themselves with the skin of past victims, and Dullers, grey humanoids that ambush prey by pretending to be puddles. Do Not Sell or Share My Personal Information. However, the fact that they will run away from a threat makes them far less creepy and scary than the anomalies at the top of this list. Description: Clumps are stran Read Chapter Chapter 6 Entity 6: "Dullers" Some people say, there are 34 main levels to the back rooms. Not much else is known about the imposters, including whether their intentions are good or bad overall. However they are not that intelligent. This means that they are sneaky in their approach which certainly makes them creepy. WebEntity 1- Entity 1 Proposals Entity 2- Hounds Entity 3- Smilers Entity 3.5-Frowners Entity 3.9-Rattlers Entity 4- Skin Stealers Entity 5- Partygoers Entity 6- Partypoopers Entity 7 Some are classified as a sub-entity or variant of an individual entity species because they resemble one another in appearance and/or traits. Entity (Number Unknown) Cable Monster or The Backrooms are often depicted as endless maze-like hallways. The first of the two is Tiny, a fish-like humanoid that hunts everyone it encounters with a spear. While this entity may be easy to avoid, the paralyzing fear to players who are communicating using walkie-talkies as to if and when Bacteria will spawn around them is chilling, especially in those dark hallways. Not only does Level 1 blessed with a seemingly endless supply of water and electricity, but crates full of food and other supplies regularly appear at random. Tyler is a twenty-one-year-old senior studying professional writing at Champlain College. "CE" means "Catalogued Entities". There are also wiki pages with entire websites filled with entity lists. Backrooms Wiki is a FANDOM Lifestyle Community. Neither is their location. For convenience, theM.E.G. They do kill humans, but they also run from any threat more often than not. The Fiction Project Explained. Class Theta refers to all entities which haven't been clearly documented. They can be found across multiple levels. Level 3 is home to one unique entity, the Wretch, a human being mutated by the sheer existential dread that permeates the Backrooms. Once you are a partygoer, you will not remember your past life, and you will turn into a partygoer, your self, attacking humans that find themselves in the back rooms. WebList of Common Entities. Entity 10, otherwise known as the Skin-Stealers, are tall, seemingly skinless, humanoid entities that peer through the darkness with two beady red eyes. It is generally friendly and nice, especially if you have high quality meat to feed it. However, it is noted that Class 3 Entities are almost always found alone. Inside The Backrooms is just one of several indie horror games based on the Backrooms urban legend. Most entities are hostile, so it is strongly advised to run away in the event of an encounter. This entity resembles a The most common are Hounds, hostile dog-like entities that will aggressively hunt any humans they encounter. They are able to tear a human/entity apart. There are well over 1000 entities known to occupy the back rooms. In-game, players need to maintain eye contact with The Hound in order to put distance between the creature and themselves. Waiting for you. This entity resembles a disheveled humanoid figure that walks all on fours, similar to a dog or a caveman. The major reason that Jeffrey finds himself so high on this list is due to the fact that he can turn you into a mindless zombie for all eternity. Not much is known about the big eye. Lastly, "Habitat" refers to how often you'll encounter the Entity. "Name" is what the entity is known as. Entities are creatures inhabiting the Backrooms. This entity, dubbed "Bacteria" by its creator, Kane Pixels, is tricky to come across within Inside The Backrooms if players are relying on proximity chat or even just being in the same voice call as others to communicate while playing. The only known way to escape from this entity is to throw sugar at it. The truth, however, is that there are an unknown amount of total of rooms within this liminal anomalous area. While you are in level five with this entity, it has powers on par with a deity. Not all of these 1000+ entities and anomalies are specifically known. If their blood is, in fact, see-through, they are an imposter and not a human. Backrooms Unlimited Wiki is a FANDOM Games Community. If for no other reason, it can make your bones disappear right out of your body just by looking you in the eyes from a distance. Should you stumble down a flight of stairs in Level 6, you will splash down into Level 7, Thaslassophobia. Outside of one room, Level 7 is a vast, shallow ocean. You can still add new ones. However, the sensory deprivation that Level 5 inflicts on wanderers has driven many to insanity. Unfortunately, there are only a small number of entities that are Class 0. Skin givers make their way up the list at a decent pace.

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backrooms entities list